Farador

A Neutral country strong in commerce and famed for its number and quality of mercenaries. Located in between and slightly west of the two currently warring nations, Tyssyth to the north (A small but efficient and active country), and Vesadix to the south. Unlike Tyssyth, Vesadix is expansive – between two and three times the size of its northerly neighbor – but more sparsely populated and less industrialized. p. As a result, Vesadix relies on a rather patchwork military made of volunteers and conscripts from all walks of life native to the country – including several barbarian tribes and dwarf clans – as well as hiring numerous mercenaries, to the profit of Farador, the primary source. Tyssyth, on the other hand, depends on their elite and well-trained but relatively small army, utilizing more advanced technology and tactics to make up for their fewer soldiers. p. Farador on the other hand is about the same size is Tyssyth, and in a less easily defensible location. Due to its proximity to the warring nations as well as its thriving ports, in almost any other case a nation in that situation would be at great risk of being attacked. However, Farador enjoys prosperity, safe in the knowledge that its mercenaries make up nearly half the soldiers in the field – mercenaries who are loyal to gold moreso than ideals, and Farador is the richest nation in the area with the loosest restrictions on freelance mercenary work. As such, less than 5 percent of the mercenaries would consent to attack Farador; the rest would either refuse the orders, or more likely, rebel and attack the army they had been hired out to. p. Farador’s colors are green and purple. The ocean as well as fields of grain and sheep provide the majority of the nation’s wealth and trade. Metals are usually imported from Tyssyth, while hides and wood are more commonly from Vesadix.

Farador

Mythyc sheepoverlord